﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TTEngine
{
    public class Warrior : PC
    {
        //constructor
        public Warrior()
            : base()
        {
            ClassName = "Warrior";

            //attributes
            Body = 8 + Globals.RandomIntFromTo(1, 4);
            Strength = 4;
            Dexterity = 2;

            //warrior gear
            ShortSword sword = new ShortSword();
            ReadyGear(sword);
        }

        //clone
        public override MapObject Clone()
        {
            return new Warrior();
        }
    }
}
